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Devlog #8 - Leaderboards with PlayFab
May 06, 2025
by
Shivani
To track competitive progress and display the top players, I implemented a Leaderboard System using PlayFab's player statistics API. This system allows players to see how they rank against others base...
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Devlog #7 - Upgrading the Lobby - From 2D to 3D
May 02, 2025
by
Shivani
Following the recent progress on user authentication and character customisation, this weeks focus shifted to upgrading the lobby system. The goal is to change the basic 2D interface to a 3D lobby whe...
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Devlog #6 - Character Customisation
April 27, 2025
by
Shivani
This week, I focused on building the Character Customisation system. The goal is to let players personalise their appearance with different body types, colours and hats and have those preferences save...
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Devlog #5 - User Authentication with PlayFab
April 07, 2025
by
Shivani
With Playfab , users can register an account, securely storing account details like usernames and email addresses in its database, allowing players to easily log back in and pick up where they left of...
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Devlog #4 - Room Options
March 24, 2025
by
Shivani
While developing the lobby system, I introduced customisation options for players when creating a room. Players can now choose whether their room is public or private. Private rooms are intended for g...
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Devlog #3 - Lobby System
March 13, 2025
by
Shivani
I focused on building the foundation of the multiplayer experience by creating a lobby system. With the Master Server connection already in place from my previous work, I was able to move forward with...
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Devlog #2 - Multiplayer with Photon
February 27, 2025
by
Shivani
For networking, I chose Photon PUN , designed for multiplayer games which offers matchmaking and room creation functionalities. The goal is to establish a connection to the master server, allowing pla...
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Devlog #1 - Programming Architecture
February 10, 2025
by
Shivani
Before starting development, my team created a shared UML diagram to plan the structure of the code. As the network programmer, I focused on designing scripts that used PlayFab and Photon for the game...
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